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							- let crypto = require('crypto')
 
- let { urlAlphabet } = require('./url-alphabet/index.cjs')
 
- // It is best to make fewer, larger requests to the crypto module to
 
- // avoid system call overhead. So, random numbers are generated in a
 
- // pool. The pool is a Buffer that is larger than the initial random
 
- // request size by this multiplier. The pool is enlarged if subsequent
 
- // requests exceed the maximum buffer size.
 
- const POOL_SIZE_MULTIPLIER = 128
 
- let pool, poolOffset
 
- let fillPool = bytes => {
 
-   if (!pool || pool.length < bytes) {
 
-     pool = Buffer.allocUnsafe(bytes * POOL_SIZE_MULTIPLIER)
 
-     crypto.randomFillSync(pool)
 
-     poolOffset = 0
 
-   } else if (poolOffset + bytes > pool.length) {
 
-     crypto.randomFillSync(pool)
 
-     poolOffset = 0
 
-   }
 
-   poolOffset += bytes
 
- }
 
- let random = bytes => {
 
-   // `|=` convert `bytes` to number to prevent `valueOf` abusing and pool pollution
 
-   fillPool((bytes |= 0))
 
-   return pool.subarray(poolOffset - bytes, poolOffset)
 
- }
 
- let customRandom = (alphabet, defaultSize, getRandom) => {
 
-   // First, a bitmask is necessary to generate the ID. The bitmask makes bytes
 
-   // values closer to the alphabet size. The bitmask calculates the closest
 
-   // `2^31 - 1` number, which exceeds the alphabet size.
 
-   // For example, the bitmask for the alphabet size 30 is 31 (00011111).
 
-   let mask = (2 << (31 - Math.clz32((alphabet.length - 1) | 1))) - 1
 
-   // Though, the bitmask solution is not perfect since the bytes exceeding
 
-   // the alphabet size are refused. Therefore, to reliably generate the ID,
 
-   // the random bytes redundancy has to be satisfied.
 
-   // Note: every hardware random generator call is performance expensive,
 
-   // because the system call for entropy collection takes a lot of time.
 
-   // So, to avoid additional system calls, extra bytes are requested in advance.
 
-   // Next, a step determines how many random bytes to generate.
 
-   // The number of random bytes gets decided upon the ID size, mask,
 
-   // alphabet size, and magic number 1.6 (using 1.6 peaks at performance
 
-   // according to benchmarks).
 
-   let step = Math.ceil((1.6 * mask * defaultSize) / alphabet.length)
 
-   return (size = defaultSize) => {
 
-     let id = ''
 
-     while (true) {
 
-       let bytes = getRandom(step)
 
-       // A compact alternative for `for (let i = 0; i < step; i++)`.
 
-       let i = step
 
-       while (i--) {
 
-         // Adding `|| ''` refuses a random byte that exceeds the alphabet size.
 
-         id += alphabet[bytes[i] & mask] || ''
 
-         if (id.length === size) return id
 
-       }
 
-     }
 
-   }
 
- }
 
- let customAlphabet = (alphabet, size = 21) =>
 
-   customRandom(alphabet, size, random)
 
- let nanoid = (size = 21) => {
 
-   // `|=` convert `size` to number to prevent `valueOf` abusing and pool pollution
 
-   fillPool((size |= 0))
 
-   let id = ''
 
-   // We are reading directly from the random pool to avoid creating new array
 
-   for (let i = poolOffset - size; i < poolOffset; i++) {
 
-     // It is incorrect to use bytes exceeding the alphabet size.
 
-     // The following mask reduces the random byte in the 0-255 value
 
-     // range to the 0-63 value range. Therefore, adding hacks, such
 
-     // as empty string fallback or magic numbers, is unneccessary because
 
-     // the bitmask trims bytes down to the alphabet size.
 
-     id += urlAlphabet[pool[i] & 63]
 
-   }
 
-   return id
 
- }
 
- module.exports = { nanoid, customAlphabet, customRandom, urlAlphabet, random }
 
 
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