| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158 | 
							- 'use strict';
 
- module.exports = pixelmatch;
 
- function pixelmatch(img1, img2, output, width, height, options) {
 
-     if (!options) options = {};
 
-     var threshold = options.threshold === undefined ? 0.1 : options.threshold;
 
-     // maximum acceptable square distance between two colors;
 
-     // 35215 is the maximum possible value for the YIQ difference metric
 
-     var maxDelta = 35215 * threshold * threshold,
 
-         diff = 0;
 
-     // compare each pixel of one image against the other one
 
-     for (var y = 0; y < height; y++) {
 
-         for (var x = 0; x < width; x++) {
 
-             var pos = (y * width + x) * 4;
 
-             // squared YUV distance between colors at this pixel position
 
-             var delta = colorDelta(img1, img2, pos, pos);
 
-             // the color difference is above the threshold
 
-             if (delta > maxDelta) {
 
-                 // check it's a real rendering difference or just anti-aliasing
 
-                 if (!options.includeAA && (antialiased(img1, x, y, width, height, img2) ||
 
-                                    antialiased(img2, x, y, width, height, img1))) {
 
-                     // one of the pixels is anti-aliasing; draw as yellow and do not count as difference
 
-                     if (output) drawPixel(output, pos, 255, 255, 0);
 
-                 } else {
 
-                     // found substantial difference not caused by anti-aliasing; draw it as red
 
-                     if (output) drawPixel(output, pos, 255, 0, 0);
 
-                     diff++;
 
-                 }
 
-             } else if (output) {
 
-                 // pixels are similar; draw background as grayscale image blended with white
 
-                 var val = blend(grayPixel(img1, pos), 0.1);
 
-                 drawPixel(output, pos, val, val, val);
 
-             }
 
-         }
 
-     }
 
-     // return the number of different pixels
 
-     return diff;
 
- }
 
- // check if a pixel is likely a part of anti-aliasing;
 
- // based on "Anti-aliased Pixel and Intensity Slope Detector" paper by V. Vysniauskas, 2009
 
- function antialiased(img, x1, y1, width, height, img2) {
 
-     var x0 = Math.max(x1 - 1, 0),
 
-         y0 = Math.max(y1 - 1, 0),
 
-         x2 = Math.min(x1 + 1, width - 1),
 
-         y2 = Math.min(y1 + 1, height - 1),
 
-         pos = (y1 * width + x1) * 4,
 
-         zeroes = 0,
 
-         positives = 0,
 
-         negatives = 0,
 
-         min = 0,
 
-         max = 0,
 
-         minX, minY, maxX, maxY;
 
-     // go through 8 adjacent pixels
 
-     for (var x = x0; x <= x2; x++) {
 
-         for (var y = y0; y <= y2; y++) {
 
-             if (x === x1 && y === y1) continue;
 
-             // brightness delta between the center pixel and adjacent one
 
-             var delta = colorDelta(img, img, pos, (y * width + x) * 4, true);
 
-             // count the number of equal, darker and brighter adjacent pixels
 
-             if (delta === 0) zeroes++;
 
-             else if (delta < 0) negatives++;
 
-             else if (delta > 0) positives++;
 
-             // if found more than 2 equal siblings, it's definitely not anti-aliasing
 
-             if (zeroes > 2) return false;
 
-             if (!img2) continue;
 
-             // remember the darkest pixel
 
-             if (delta < min) {
 
-                 min = delta;
 
-                 minX = x;
 
-                 minY = y;
 
-             }
 
-             // remember the brightest pixel
 
-             if (delta > max) {
 
-                 max = delta;
 
-                 maxX = x;
 
-                 maxY = y;
 
-             }
 
-         }
 
-     }
 
-     if (!img2) return true;
 
-     // if there are no both darker and brighter pixels among siblings, it's not anti-aliasing
 
-     if (negatives === 0 || positives === 0) return false;
 
-     // if either the darkest or the brightest pixel has more than 2 equal siblings in both images
 
-     // (definitely not anti-aliased), this pixel is anti-aliased
 
-     return (!antialiased(img, minX, minY, width, height) && !antialiased(img2, minX, minY, width, height)) ||
 
-            (!antialiased(img, maxX, maxY, width, height) && !antialiased(img2, maxX, maxY, width, height));
 
- }
 
- // calculate color difference according to the paper "Measuring perceived color difference
 
- // using YIQ NTSC transmission color space in mobile applications" by Y. Kotsarenko and F. Ramos
 
- function colorDelta(img1, img2, k, m, yOnly) {
 
-     var a1 = img1[k + 3] / 255,
 
-         a2 = img2[m + 3] / 255,
 
-         r1 = blend(img1[k + 0], a1),
 
-         g1 = blend(img1[k + 1], a1),
 
-         b1 = blend(img1[k + 2], a1),
 
-         r2 = blend(img2[m + 0], a2),
 
-         g2 = blend(img2[m + 1], a2),
 
-         b2 = blend(img2[m + 2], a2),
 
-         y = rgb2y(r1, g1, b1) - rgb2y(r2, g2, b2);
 
-     if (yOnly) return y; // brightness difference only
 
-     var i = rgb2i(r1, g1, b1) - rgb2i(r2, g2, b2),
 
-         q = rgb2q(r1, g1, b1) - rgb2q(r2, g2, b2);
 
-     return 0.5053 * y * y + 0.299 * i * i + 0.1957 * q * q;
 
- }
 
- function rgb2y(r, g, b) { return r * 0.29889531 + g * 0.58662247 + b * 0.11448223; }
 
- function rgb2i(r, g, b) { return r * 0.59597799 - g * 0.27417610 - b * 0.32180189; }
 
- function rgb2q(r, g, b) { return r * 0.21147017 - g * 0.52261711 + b * 0.31114694; }
 
- // blend semi-transparent color with white
 
- function blend(c, a) {
 
-     return 255 + (c - 255) * a;
 
- }
 
- function drawPixel(output, pos, r, g, b) {
 
-     output[pos + 0] = r;
 
-     output[pos + 1] = g;
 
-     output[pos + 2] = b;
 
-     output[pos + 3] = 255;
 
- }
 
- function grayPixel(img, i) {
 
-     var a = img[i + 3] / 255,
 
-         r = blend(img[i + 0], a),
 
-         g = blend(img[i + 1], a),
 
-         b = blend(img[i + 2], a);
 
-     return rgb2y(r, g, b);
 
- }
 
 
  |