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- "use strict";
- /**
- * Copyright (c) 2015 Guyon Roche
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:</p>
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
- module.exports = {
- nearestNeighbor: function nearestNeighbor(src, dst) {
- var wSrc = src.width;
- var hSrc = src.height;
- var wDst = dst.width;
- var hDst = dst.height;
- var bufSrc = src.data;
- var bufDst = dst.data;
- for (var i = 0; i < hDst; i++) {
- for (var j = 0; j < wDst; j++) {
- var posDst = (i * wDst + j) * 4;
- var iSrc = Math.floor(i * hSrc / hDst);
- var jSrc = Math.floor(j * wSrc / wDst);
- var posSrc = (iSrc * wSrc + jSrc) * 4;
- bufDst[posDst++] = bufSrc[posSrc++];
- bufDst[posDst++] = bufSrc[posSrc++];
- bufDst[posDst++] = bufSrc[posSrc++];
- bufDst[posDst++] = bufSrc[posSrc++];
- }
- }
- },
- bilinearInterpolation: function bilinearInterpolation(src, dst) {
- var wSrc = src.width;
- var hSrc = src.height;
- var wDst = dst.width;
- var hDst = dst.height;
- var bufSrc = src.data;
- var bufDst = dst.data;
- var interpolate = function interpolate(k, kMin, vMin, kMax, vMax) {
- // special case - k is integer
- if (kMin === kMax) {
- return vMin;
- }
- return Math.round((k - kMin) * vMax + (kMax - k) * vMin);
- };
- var assign = function assign(pos, offset, x, xMin, xMax, y, yMin, yMax) {
- var posMin = (yMin * wSrc + xMin) * 4 + offset;
- var posMax = (yMin * wSrc + xMax) * 4 + offset;
- var vMin = interpolate(x, xMin, bufSrc[posMin], xMax, bufSrc[posMax]); // special case, y is integer
- if (yMax === yMin) {
- bufDst[pos + offset] = vMin;
- } else {
- posMin = (yMax * wSrc + xMin) * 4 + offset;
- posMax = (yMax * wSrc + xMax) * 4 + offset;
- var vMax = interpolate(x, xMin, bufSrc[posMin], xMax, bufSrc[posMax]);
- bufDst[pos + offset] = interpolate(y, yMin, vMin, yMax, vMax);
- }
- };
- for (var i = 0; i < hDst; i++) {
- for (var j = 0; j < wDst; j++) {
- var posDst = (i * wDst + j) * 4; // x & y in src coordinates
- var x = j * wSrc / wDst;
- var xMin = Math.floor(x);
- var xMax = Math.min(Math.ceil(x), wSrc - 1);
- var y = i * hSrc / hDst;
- var yMin = Math.floor(y);
- var yMax = Math.min(Math.ceil(y), hSrc - 1);
- assign(posDst, 0, x, xMin, xMax, y, yMin, yMax);
- assign(posDst, 1, x, xMin, xMax, y, yMin, yMax);
- assign(posDst, 2, x, xMin, xMax, y, yMin, yMax);
- assign(posDst, 3, x, xMin, xMax, y, yMin, yMax);
- }
- }
- },
- _interpolate2D: function _interpolate2D(src, dst, options, interpolate) {
- var bufSrc = src.data;
- var bufDst = dst.data;
- var wSrc = src.width;
- var hSrc = src.height;
- var wDst = dst.width;
- var hDst = dst.height; // when dst smaller than src/2, interpolate first to a multiple between 0.5 and 1.0 src, then sum squares
- var wM = Math.max(1, Math.floor(wSrc / wDst));
- var wDst2 = wDst * wM;
- var hM = Math.max(1, Math.floor(hSrc / hDst));
- var hDst2 = hDst * hM; // ===========================================================
- // Pass 1 - interpolate rows
- // buf1 has width of dst2 and height of src
- var buf1 = Buffer.alloc(wDst2 * hSrc * 4);
- for (var i = 0; i < hSrc; i++) {
- for (var j = 0; j < wDst2; j++) {
- // i in src coords, j in dst coords
- // calculate x in src coords
- // this interpolation requires 4 sample points and the two inner ones must be real
- // the outer points can be fudged for the edges.
- // therefore (wSrc-1)/wDst2
- var x = j * (wSrc - 1) / wDst2;
- var xPos = Math.floor(x);
- var t = x - xPos;
- var srcPos = (i * wSrc + xPos) * 4;
- var buf1Pos = (i * wDst2 + j) * 4;
- for (var k = 0; k < 4; k++) {
- var kPos = srcPos + k;
- var x0 = xPos > 0 ? bufSrc[kPos - 4] : 2 * bufSrc[kPos] - bufSrc[kPos + 4];
- var x1 = bufSrc[kPos];
- var x2 = bufSrc[kPos + 4];
- var x3 = xPos < wSrc - 2 ? bufSrc[kPos + 8] : 2 * bufSrc[kPos + 4] - bufSrc[kPos];
- buf1[buf1Pos + k] = interpolate(x0, x1, x2, x3, t);
- }
- }
- } // this._writeFile(wDst2, hSrc, buf1, "out/buf1.jpg");
- // ===========================================================
- // Pass 2 - interpolate columns
- // buf2 has width and height of dst2
- var buf2 = Buffer.alloc(wDst2 * hDst2 * 4);
- for (var _i = 0; _i < hDst2; _i++) {
- for (var _j = 0; _j < wDst2; _j++) {
- // i&j in dst2 coords
- // calculate y in buf1 coords
- // this interpolation requires 4 sample points and the two inner ones must be real
- // the outer points can be fudged for the edges.
- // therefore (hSrc-1)/hDst2
- var y = _i * (hSrc - 1) / hDst2;
- var yPos = Math.floor(y);
- var _t = y - yPos;
- var _buf1Pos = (yPos * wDst2 + _j) * 4;
- var buf2Pos = (_i * wDst2 + _j) * 4;
- for (var _k = 0; _k < 4; _k++) {
- var _kPos = _buf1Pos + _k;
- var y0 = yPos > 0 ? buf1[_kPos - wDst2 * 4] : 2 * buf1[_kPos] - buf1[_kPos + wDst2 * 4];
- var y1 = buf1[_kPos];
- var y2 = buf1[_kPos + wDst2 * 4];
- var y3 = yPos < hSrc - 2 ? buf1[_kPos + wDst2 * 8] : 2 * buf1[_kPos + wDst2 * 4] - buf1[_kPos];
- buf2[buf2Pos + _k] = interpolate(y0, y1, y2, y3, _t);
- }
- }
- } // this._writeFile(wDst2, hDst2, buf2, "out/buf2.jpg");
- // ===========================================================
- // Pass 3 - scale to dst
- var m = wM * hM;
- if (m > 1) {
- for (var _i2 = 0; _i2 < hDst; _i2++) {
- for (var _j2 = 0; _j2 < wDst; _j2++) {
- // i&j in dst bounded coords
- var r = 0;
- var g = 0;
- var b = 0;
- var a = 0;
- var realColors = 0;
- for (var _y = 0; _y < hM; _y++) {
- var _yPos = _i2 * hM + _y;
- for (var _x = 0; _x < wM; _x++) {
- var _xPos = _j2 * wM + _x;
- var xyPos = (_yPos * wDst2 + _xPos) * 4;
- var pixelAlpha = buf2[xyPos + 3];
- if (pixelAlpha) {
- r += buf2[xyPos];
- g += buf2[xyPos + 1];
- b += buf2[xyPos + 2];
- realColors++;
- }
- a += pixelAlpha;
- }
- }
- var pos = (_i2 * wDst + _j2) * 4;
- bufDst[pos] = realColors ? Math.round(r / realColors) : 0;
- bufDst[pos + 1] = realColors ? Math.round(g / realColors) : 0;
- bufDst[pos + 2] = realColors ? Math.round(b / realColors) : 0;
- bufDst[pos + 3] = Math.round(a / m);
- }
- }
- } else {
- // replace dst buffer with buf2
- dst.data = buf2;
- }
- },
- bicubicInterpolation: function bicubicInterpolation(src, dst, options) {
- var interpolateCubic = function interpolateCubic(x0, x1, x2, x3, t) {
- var a0 = x3 - x2 - x0 + x1;
- var a1 = x0 - x1 - a0;
- var a2 = x2 - x0;
- var a3 = x1;
- return Math.max(0, Math.min(255, a0 * (t * t * t) + a1 * (t * t) + a2 * t + a3));
- };
- return this._interpolate2D(src, dst, options, interpolateCubic);
- },
- hermiteInterpolation: function hermiteInterpolation(src, dst, options) {
- var interpolateHermite = function interpolateHermite(x0, x1, x2, x3, t) {
- var c0 = x1;
- var c1 = 0.5 * (x2 - x0);
- var c2 = x0 - 2.5 * x1 + 2 * x2 - 0.5 * x3;
- var c3 = 0.5 * (x3 - x0) + 1.5 * (x1 - x2);
- return Math.max(0, Math.min(255, Math.round(((c3 * t + c2) * t + c1) * t + c0)));
- };
- return this._interpolate2D(src, dst, options, interpolateHermite);
- },
- bezierInterpolation: function bezierInterpolation(src, dst, options) {
- // between 2 points y(n), y(n+1), use next points out, y(n-1), y(n+2)
- // to predict control points (a & b) to be placed at n+0.5
- // ya(n) = y(n) + (y(n+1)-y(n-1))/4
- // yb(n) = y(n+1) - (y(n+2)-y(n))/4
- // then use std bezier to interpolate [n,n+1)
- // y(n+t) = y(n)*(1-t)^3 + 3 * ya(n)*(1-t)^2*t + 3 * yb(n)*(1-t)*t^2 + y(n+1)*t^3
- // note the 3* factor for the two control points
- // for edge cases, can choose:
- // y(-1) = y(0) - 2*(y(1)-y(0))
- // y(w) = y(w-1) + 2*(y(w-1)-y(w-2))
- // but can go with y(-1) = y(0) and y(w) = y(w-1)
- var interpolateBezier = function interpolateBezier(x0, x1, x2, x3, t) {
- // x1, x2 are the knots, use x0 and x3 to calculate control points
- var cp1 = x1 + (x2 - x0) / 4;
- var cp2 = x2 - (x3 - x1) / 4;
- var nt = 1 - t;
- var c0 = x1 * nt * nt * nt;
- var c1 = 3 * cp1 * nt * nt * t;
- var c2 = 3 * cp2 * nt * t * t;
- var c3 = x2 * t * t * t;
- return Math.max(0, Math.min(255, Math.round(c0 + c1 + c2 + c3)));
- };
- return this._interpolate2D(src, dst, options, interpolateBezier);
- }
- };
- //# sourceMappingURL=resize2.js.map
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